![]() Teleportation Circle is a good spell to know so long as your character knows the sigil sequence for at least 1 permanent teleportation circle.Additionally, any creature can pass through your Teleportation Circle spell, while Teleport allows you to choose which creatures to transport.So, while Teleport allows your PC to quickly escape in combat, Teleportation Circle is really only useful outside of combat.Teleportation Circle also takes 1 minute to cast (as opposed to 1 action for Teleport, which amounts to about 6 seconds). ![]() ![]() The major difference is that Teleport allows you to travel anywhere in the world so long as your PC is familiar with the locale, while Teleportation Circle only lets you travel to a known permanent teleportation circle. Technically, there are 2 main teleportation spells in D&D: Teleport (a 7th-level spell) and Teleportation Circle (a 5th-level spell). Teleportation Circle can only access permanent teleportation circles. Rolling 01 - 50 results in a mishap, and all others (51 - 100) result in traveling to a similar area. Rolling 01 - 43 results in a mishap, 44 - 53 is a similar area, 54 - 73 is off-target, and 74 - 100 is on-target. Rolling 01 - 33 results in a mishap, 34 - 43 is a similar area, 44 - 53 is off-target, and 54 - 100 is on-target. Rolling 01 - 05 results in a mishap, 06 - 13 is a similar area, 14 - 24 is off-target, and 25 - 100 is on-target. Once again, any d100 roll (0 - 100) leads to an on-target result. There’s no need to roll, as any d100 value (0 - 100) lands on target. X Research source Then, your GM can determine the result of the spell based on their percentile dice and your PC’s familiarity with their destination, using the following guidelines: Ask your GM to roll percentile dice-which consists of a d10 dice (labeled 1 - 10) and a d100 dice (a 10-sided dice with increments of 10, labeled 10, 20, 30, and so on). The better your PC knows their destination, the higher your chances of successfully casting Teleport. Have your GM roll d100 to see if you’re able to reach the destination. Alternatively, visit the location multiple times, see the sights, and get to know the people there! Try taking an object from a location to improve your PC’s familiarity with it.Description means your PC’s only knowledge of the location comes from someone else’s explanation or info from a map.Viewed once means your PC has only seen the location once before, perhaps with the help of magic.Seen casually means your PC has seen the location more than once but may not know it very well yet.Very familiar means your PC has been to the location often, studied it thoroughly, or can see the location while casting Teleport.The levels of familiarity are very familiar, seen casually, and viewed once, though it’s also possible to teleport based on a description of a location. Higher familiarity makes teleportation easier, while low familiarity makes teleportation very difficult. If your PC doesn’t have a teleportation circle or object to teleport with, they have to rely on their familiarity with the destination. Travel to places you’re familiar with, saw casually or only viewed once. To do it, you must cast the Teleportation Circle spell in the same place every day for 1 year. It’s also possible to create your own permanent teleportation circle, but it takes a while.Teleportation circles are often located in major cities or within strongholds of important factions (like the Harpers, Zhentarim, or Lord’s Alliance).Your GM (game master) will likely be the one to determine when your PC encounters a teleportation circle and when they can learn the sigil sequence.If your PC is able to learn the pattern, they can use the circle. A teleportation circle’s “sigil sequence” is a string of magical runes arranged in a pattern.If your PC knows the sigil sequence for a teleportation circle, they can cast Teleport and travel directly to the circle’s location-without the possibility of landing off-target or suffering a mishap. In D&D, permanent teleportation circles are magically-drawn circles that stay in a fixed spot. Travel to a permanent teleportation circle with complete accuracy.
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